|Split and plates moved randomly|
|Split and move plates toward "points of attraction" using a vaguely gravity-like model|
|Random movement with overlap limitations|
|Movement after splitting was random forced not to overlap.|
|Patterned movement (toward four corners) worked but produced results that were too similar each time|
The next batch had a similar approach as the above examples, but added islands. Again, I wasn't happy with the results.
|Nearly-random movement, with overlap constraints, and islands|
|Another example with nearly-random movement, with overlap constraints, and islands|
The next batch added simple mountain ranges along (roughly) the medial axis of the larger landmasses, and had smaller numbers of randomly-placed individual islands, but added island arcs. I event attempted to simulate Aleutian-like archipelagos extending from continental mountains ranges into the sea. I think that worked out. . . poorly.
|With island arcs and mountains|
|Another planet-wide map with island arcs, mountains, etc.|