Menu shown over (rather lame) rendering |
I'm refactoring a bit of the input code, which had previously been a bit awkward. I'm creating classes that mediate between OpenTK.GameWindow and the engine, rather than having all the mouse and keyboard code directly in one or the other. It is cleaner and more portable that way. Then it'll be back to either wrapping up the GUI work or getting the code I wrote while following the tutorial to integrate properly into my architecture.
Render at night, with dialog box and button shown. |
I may have a book review later, and/or another status update. Or not. We'll see.
No comments:
Post a Comment